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This dragonbreath effect consists of three different particle systems, one for the flame itself, one for sparks going forward with the flame and one for sparks going out to the side from the dragon's mouth. The effect was initially supposed to be used as a flamethrower, but i thought this looked cooler.

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The flame particles has a simple round texture that has a random color between yellow and red. The particles emitted becomes larger over lifetime. What I find especially cool about this particle is how it uses world collision, which allows it to be blocked when something is in front of it.

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Cartoony Dragonbreath
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